Monday, May 31, 2010

Really nice link on digital storytelling

http://jakes.editme.com/DigitalStorytellingTwo

This post by David Jakes is called Digital Storytelling 2.0: What's Next? - it puts a really comprehensive case for digital storytelling as a means of teaching digital literacy (especially visual literacy) and lots of interesting links to explore.

Sunday, May 30, 2010

Jo's Summary...

Summing up…

Over the past few weeks, Jane and I have be putting forward our ideas and discoveries from a range of sources. We have used a variety of web-based tools to try and get our point across and have hopefully shared our ideas in a way that was interesting to you all! As I see it, two main areas have revealed themselves: the need to teach digital literacy and the challenges involved in changing how teachers teach.

Jane has made some great points about the inherent problems in labelling any technology as the ‘best’, especially in light of how quickly things change in the cyber-world. However, I still hold the view that digital storytelling can develop a wide range of skills, offer a real audience and a convenient platform to practice cyber-etiquette. Is it the best technology? I’m not sure but I’m also not sure there are any other tools that are quite so directly linked to what is already happening in classrooms.

Using what we are already doing is, I believe, key to changing practice in classrooms so that more engaging, relevant and educational tools such as digital storytelling are used. The teachers best placed to easily bring these technologies into their classroom are those who have a constructivist view; letting students learn from each other and build their own understandings. As Chris Waterman comments, “it takes a little bravery….[but] it’s worth letting your students lead”. As teachers, do we really need to know everything before we begin teaching it? It does indeed take bravery to be able to say ‘I have no idea’ to a group of students who are used to you telling them the ‘answer’. In an online environment, teachers can let the students be the leaders but they still require the teacher’s input to encourage reflection and on task behaviour (Maor, 2008). (With digital storytelling this becomes even more relevant if we want students to focus on the content and not get lost in the tool.) Our role as a teacher is changing, and not just curriculum but also pedagogy. Changing teacher practice is an ongoing challenge. Digital storytelling offers easy to use tools and obvious curriculum links, perhaps this could inspire more teachers to work with web 2.0 technologies.

The other main point that has arisen, and that both Jane and I agree on, is the need to include digital literacy as a key area of learning in schools. For 13 years now, experts in literacy education have identified that students can’t really understand what they see and hear on the Internet until they are able to evaluate its sources (Pool, 1997)
“Digital literacy is the ability to understand…and more important to evaluate and integrate information in multiple formats that the computer can deliver”
(Gilster, P quoted in Pool 1997)

Digital storytelling offers an authentic way to introduce evaluative and interpretive skills to our students; to focus on the meaning, content and source behind the initial viewing or reading. Most importantly in my opinion, creating a multi-media digital story allows children to experience the other side of the coin; they get to be the author and experience what goes into a piece of digital literature.

Is digital storytelling the best tool for teaching digital literacy? I’d say it’s one of the best tools we have at our disposal at the moment (but give it a year and we’ll see what else turns up!)


References:
Waterman, Chris. Lead the revolution. [electronic version]. Teacher; n.203 p.6-8/10; August 2009 ISSN: 1449-9274. [cited 26 May 10]

Maor, D. (2008). Changing Relationship: Who is the learner and who is the teacher in the online education landscape? [Electronic Version] Australasian Journal of Technology, 24 (5), pages: 627-638 Retrieval date: April1, 2009 http://www.ascilite.org.au/ajet/ajet24/maor.pdf

ACMA Report of Media and Society Research Project, (2007) Media and Communications in Australian Families Retrieval date: 26 May 2010 HTTP://www.acma.gov.au/WEB/STANDARD/pc=PC_310893

Pool, Carolyn A New Digital Literacy:A Conversation with Paul Gilster (1997) [ Electronic Version] Integrating Technology into Teaching, Vol 55, No. 3, November 1997 Retrieval date: 27 May 2010 http://namodemello.com.br/pdf/tendencias/tecnolnocurric.pdf

Tuesday, May 25, 2010

Just like a bar of chocolate...

I agree with Jane, digital literacy and storytelling offers us juicy ways to do what we have always done. It is attractive to students (we know engagement is key for learning), it encourages different types and kinds of learning (mars bars, twix, violet crumbles), and is cheaply and easily available!
But enough with the analogies!
Digital storytelling encourages students to develop important literacy skills. It lets us piece together all the different curriculum areas in one place. (Sorry, couldn't resist another analogy!!)

Photo Fun
Dumpr - Photo Fun

"New" Literacy

This comedy sketch from a Norwegian TV show says it all... I definitely felt like this when I first came across computers, remember the first time you used a word processor!
Does NEW literacy just provokes the same old response?

Fantasic slideshare about digital literacy

This slideshare by Dr. Daniel Churchill (from the University of Hong Kong) give a really clear interpretation of the digital literacy/stragetgy debate.

He includes digital storyteling as one of many stategies that can be used to address the differing needs of new literacy. I think this presentation articulates my position for this debate really clearly - there should not be one 'best' strategy (promoted as the one-size-fits-all solution) for addressing the student's digital literacy learning needs - there needs to be multiple strategies adapted and shaped for differing requirements and audiences.

I particularly like his description of 4 Levels of New Literacy:

1)Personal use
2)Popular use
3)Professional use
4)Innovative use

And there are a lot of useful links and embeds in this presentation! Enjoy.



Monday, May 24, 2010

Wordle



http://www.wordle.net/create

A whole blog and not one wordle, well at least until now...

Is it valid to use teaching and learning time to address a digital literacy outcome?

No arguments from me on this week's issue of using teaching and learning time to focus on learning digital literacy skills. That said I am still not convinced that digital storytelling is necessarily the best strategy for addressing all these needs all the time.

Sure it's yummy, but is it good for you?
Like chocolate, digital storytelling can be rich, pleasurable and even nourishing, but too much is not a good thing. Like a 24/7 Willy Wonka diet, relying on digital storytelling to cover all our digital literacy needs will only end in a tummy ache, rotten teeth and tears.

Digital storytelling is only a valid use of teaching and learning time if the teachers are equipped to plan the use of this strategy into a balanced educational program designed around the learner needs and purpose.

“A common scenario today is a classroom filled with digitally literate students being led by linear-thinking, technologically stymied instructors.” (Jones-Kavalier, Flannigan, 2006). Good intentions are not enough. There is simply not enough research yet to support the theory that digital storytelling is the best option for teaching digital literacies.

Superficial, moi?
In the article Weaving the literacy Web: Changes in reading from page to screen Wendy Sutherland-Smith puts forward the arguments of some theorists against the dominance of technology in the classroom:

Birkets (1994) and Postman (1995) believed the advent of computer technology will lead to an impoverishment of the english language...poor concentration skills in dealing with lengthy and deep textual reading, poor writing skills, and a superficial understanding of issues, due to lack of in depth reading.” (Sutherland-Smith 2002)

This quote highlights some of the arguments for not relying on digital storytelling to deliver all of the classroom literacy strategy. It could be claimed that a student who has spent many classroom hours building a delightfully creative, personal story using web 2.0 technology as a sole strategy is disadvantaged. She/he will have lost opportunities to develop the same depth of understanding compared to a student who spends some time on digital storytelling balanced with offline collaborative and individual exploration of history, archetypes, structure, expression and critical reflection.

Same skills, different medium?
“Using the same skills used for centuries – analysis, synthesis, and evaluation – we must look at digital literacy as another realm within which to apply elements of critical thinking.” (Jones-Kavalier, Flannigan, 2006)

“So”, I can hear Jo say, “why not endorse digital storytelling as the way to teach these hallowed skills?” Analysis, synthesis and evaluation can all be modelled through digital storytelling. To a degree this is correct, but my argument is that it is not necessarily the best approach for teaching all digital literacy skills, all the time.

Digital storytelling best? Don't forget the rest!
For example, Wendy Sutherland-Smith describes a series of strategies she developed around reading and evaluating web-based information, including “snatch-and-grab reading technique” for web pages, refining strategies for key word searching and “chunking technique” to describe breaking down complex topics into logical components. These strategies form an approach to teaching “web literacy and the application of reading to onscreen text” that is just as legitimate an approach for teaching digital literacies as digital storytelling. Blogs, twitter and thousands of web sites also attest to local, strategies for incorporating digital literacy approaches in the classroom. There is no “best” strategy.

New technology and connectivity is vast, exponential and with more regenerating variety than can be expressed. Doesn't it make sense to expand and translate core literacy skills into all aspects of the curriculum to reflect this environment?

Absolutely teaching and learning time should incorporate digital literacy skills, but why should we limit the “delivery” of these skills to one format (or subject) that is mandated as the 'best”? Digital storytelling is one approach that can be utilised, but why define boundaries around the skills required to exist in a boundless online space?

“The greatest challenge is moving beyond the glitz and pizzazz of the flashy technology to teach true literacy in this new milieu.” (Jones-Kavalier, Flannigan, 2006)

References:
Jones-Kavalier, B.R & Flannigan, S.L (2006) Connecting the Digital Dots: Literacy of the 21st Century, retrieved on 22 May 2010 from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/ConnectingtheDigitalDotsLitera/157395

Sutherland-Smith, W. (2002) Weaving the literacy Wed: Changes in reading from page to screen, retrieved on 22 May 2010 from https://ezp.lib.unimelb.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=aph&AN=6437896&site=ehost-live

Tuesday, May 18, 2010

Digital storytelling: A good tool to address cyber-safety concerns

Click on the 'post a sticky' to add your comment!
Wallwisher is great for collaborative discussions to get key ideas down - free, no registration required :)

Monday, May 17, 2010

Are there better ways of addressing dangers/threats that the online environment poses?

The topic this week is danger! Can digital storytelling as a preferred approach best address the dangers and threats of an online environment? So what are these threats?

Given that our theme links digital storytelling back to digital literacy – maybe the question also needs to address personal skills - is developing the wherewithal to navigate online dangers an aspect of digital literacy?

Cyber-bullying and online predators are acknowledged risks of being active in an online world, but is digital storytelling necessarily the best way to address these issues? Here are some thoughts on...

Digital literacy and online citizenship
In the article Curriculum teaches digital literacy and citizenship ), on his internet safety blog, Larry Magid talks about a not-for-profit organisation in San Francisco who has developed curriculum with a focus on digital citizenship. The curriculum is based on similar work being done by Howard Gardner's Good Play (http://www.goodworkproject.org/research/digital.htm)project which has a focus on behaviour and ethics online for young people. Magid states that the difference in these programs is the acceptance of the young people that the program is designed to protect as participants and creators (rather than just as consumers). The curriculum he is reviewing (by U.S.-based Common Sense Media) covers the following areas:


Digital life: "How the anytime-anywhere-everywhere nature of digital media requires responsible choices."
Privacy and digital footprints: How to manage privacy online.
Connected culture: How to build respectful one-on-one, group, and community relationships online and protect against cyber bullying.
Self-expression and reputation: Who we are in various online contexts and how to protect your reputation in the process.
Respecting creative work: How to get credit for original creations and respect others' creative property.” (Common Sense Media, 2010)

In examples from the Common Sense Media Privacy and digital footprints curriculum many exercises and activities focus on videos as jumping-off points, off-line games and old-fashioned collaborative discussion. Learning about digital literacy issues, can benefit from the being taught independently from digital tools, allowing space to deconstruct meanings and encourage objectivity.

Other dangers?
If we take a wider view the 'dangers and threats' in the online world – one lightweight technological determinist reading may be about the misuse of the tools themselves.

In the article Using Technology to Enhance Literacy Instruction Ann Holum and Jan Gahala put forward an overview of the arguments for and against integrating technology (including digital storytelling) into the K-12 curriculum. In the overview, they summarise two of the key issues as:

“The “Moving Target” problem” which they attribute to the work of Valdez 1999 (Holum & Gahala, 2001). Essentially this is the idea research on technology is failing to keep up with the changing pace of technology and classroom practice arising from this research can be quickly obsolete.

And the “Scarcity of Comprehensive Literacy Studies. Not only does technology change faster than guidelines for innovations can be established, but relatively few thorough studies have evaluated the efficacy of new technologies for literacy education.” (Holum & Gahala, 2001).

Jo has acknowledged a similar thought in her last post - that using the area of digital storytelling for great cognition needs “further exploration”. The danger in the approach of a digital storytelling focus may be putting all your literacy eggs in one unproven basket.

A couple of final thoughts
Digital storytelling is a part of the approach to a digital literacy curriculum – not the solution itself:
“Consider technology tools as an extension of—not a substitute for—traditional literacy instruction in the classroom.” (Holum & Gahala, 2001).

Be vigilant, the dangers of cyber bullying, safety, digital footprints etc are not necessarily addressed more successfully through the medium that sustains them:

Holum & Gahala quote Healy (1998, p.141),"We must make sure that computer use includes the important step of requiring children to 'elaborate' their knowledge—thinking aloud, questioning, communicating ideas, or creating some kind of original representation about what they are learning"

References

Common Sense Media, Digital Citizenship Curriculum, retrieved on 17 March 2010 from http://www.commonsensemedia.org/how-be-common-sense-school2

Gardner, H, Good Play Project, retrieved on 10 May, 2010 from http://www.goodworkproject.org/research/digital.htm

Holum, J & Gahala, J, Using Technology to Enhance Literacy Instruction, Critical Issue, 2001, Retrieved on 17 May 2010 from http://www.ncrel.org/sdrs/areas/issues/content/cntareas/reading/li300.htm

Magid, L, Curriculum teaches digital literacy and citizenship, Safe and Secure blog, 10 April, 2010 retrieved on 14 May 2010 from http://ow.ly/1x2r2

Another awesome tool to play with...

I love a-Map. How can you not love an argument generator!!

Friday, May 14, 2010

museum box

Hi everyone
I've made a 'museum box' for my next debate piece, however, I'm waiting for the site to moderate and accept it! I guess this extra safety is reasuring for teachers and parents but I have to say it's strange for me to have to wait for something more than a day! In case it doesn't happen, I have attached my written piece here! Thanks for your patience :)

The Attraction of Digital Storytelling

Digital Storytelling is not a distraction but an attraction for many students. As Robin (2008) notes, a digital story can be "an anticipatory set or hook to capture the attention of students". The loose use of the term 'story' means there are many examples of digital explanations, descriptions and instructions appearing online labelled 'digital stories'. However, if the purpose of a digital 'story' is to engage and challenge student's in their learning, does it matter that the structure of the piece strays from the traditional understanding of a narrative (that of introduction, complication, resolution)?

Ellum (2005) comments "Digital stories can take many forms, be derived from different means and have different purposes." I would also argue that the purpose of all digital stories is to enhance and engage the students in their literacy learning. The challenge of these methods becoming a distraction is an ongoing one is classrooms, how do we as teachers maintain students' focus on the topic at hand? Farmer (2004) argues that technology and digital storytelling in particular can 'personalise the curriculum' for students and can lead to higher engagement. Of course the tools used are often fun, engaging and potentially distracting. Would we be using them if they weren't enjoyed?

As Jane mentioned in her previous post, the focus of an activity can be lost (as we often see with Powerpoint) when a child discovers the 'cool' factor of a piece of software. In the case of PowerPoint, the transitions, word art and clip art can often lead to a lack of focus on the content and learning at hand (and to a fractured, inconsistent and inaccurate product). However, Farmer (2004) also mentions this challenge and reinforces the idea that "the focus should be on the story itself, not on digital bells and whistles". She suggests focusing on each step of the storytelling process of brainstorming, scripting, storyboarding, digitising and editing in order to help students remain focused on the learning.

Following a trial of digital storytelling tools at higher education facilities, Lonsdale and Jenkins (2007) concluded that not only were the criteria set for students crucial to the outcome, but also that digital stories could be "a discipline resource to enable further reflection and storytelling to encourage deep learning"

The idea of using storytelling tools to encourage deeper cognition and metacognition, is an exciting and fascinating aspect that needs further exploration!


References:
Robin, Bernard R. (2008) "Digital Storytelling: A Powerful Technology Tool for the 21st Century", Theory into Practice, 47:3, 220-228
Farmer, Lesley (2004) "Using Technology For Storytelling: Tools for Children", New Review of Children's Literature and Librarianship, 10:2, 155-168
Ellum, Louisa ( 2005) "Digital Storytelling as Teaching Tool", Fine Print, Winter 2005, 28:2, 3-6
Jenkins, Martin & Lonsdale, Jo (2007) "Evaluating the Effectiveness of Digital Storytelling for Student Reflection" Ascilite Singapore, 2007 ICT Providing Choices for Learners and Learning.

Tuesday, May 11, 2010

Had to use Dvolver too!!

Another View on Digital Storytelling and its benefits

I found this and wanted to share it because it is a powerpoint that reflects on the implementation of a Digital Storytelling program. Interesting points and it gives a procedure to follow also.

The most powerful comment was from a teacher:
“…what is occurring because of that one simple little thing you have done (teaching digital storytelling) is really rather phenomenal. Remember your comment at the beginning of the training about – would it help if I could give you a technology tool that very quickly you could learn and use even if you don’t know anything about technology? I wondered when you said that how it could be done. Well, you did it and it has proven to be effective many times over with an unbelievable ripple effect as it is touching special education, ESL students, recent immigrants, parents of autistic children, and on and on.” – a high school teacher in Texas


Thursday, May 6, 2010

The distraction post (without all the distractions)

The scope of digital literacy

Digital literacy could be said to encompass all/some of the following:
  • technical skills (how to navigate and use systems)
  • transferrable skills (across operating systems and software)
  • visual literacy (both as a creator and a consumer)
  • cultural literacy
  • filtering and judgement
  • safety and ethics
  • critical analysis
  • authenticity
  • identity
  • social communication and collaboration
While digital storytelling is an excellent teaching medium, I'm not convinced it is the “best” medium for learning some of the skills required to develop a balanced and sophisticated literacy.

This week Jo has promoted digital storytelling as being a cross-curricular activity, encompassing content, design, technology, art etc. She also discusses the idea of real life perspectives. While I agree that digital storytelling does lend itself to multiple avenues for learning, so do many other activities in the traditional literacy curriculum...A class developed performance, for example, could equally convey powerful personal storytelling, aspects of design (set, props), analogue & digital technologies (lighting, sound) and still address areas of digital literacy in both approach (critical consciousness) and even topic (cyberbullying). It also has the advantage of exposing a class to a challenging situation; creating an environment for personal development and risk taking, beyond the comfort zone of a computer.

Distraction from the fundamentals?

Yes, digital storytelling could offer opportunities for validating sources, referencing and intellectual property as students create and publish their material, but as Leanne McRae suggests, this does not currently seem to be the case.

In an opinion piece “Is digital literacy killing critical consciousness”, McRae argues that her current tertiary students “have been betrayed” by a system that favours digital technologies “...educational efficiency and rationalist curricula” over the “fundamental mechanics of writing” and critical analysis. McRae describes the poor quality of work produced by her students in a tertiary assignment. She suggests that balance is required in an educational approach. “Education at its best allows access – not to technology, a screen or a program – but to ideas and a critical consciousness” (McRae, 2004).

Distraction from the source and intention?

Digital storytelling implies a wholehearted celebration and endorsement of Web 2.0 technologies. This buy-in could be said to be a distraction from a major aspect of the digital literacy debate - the fact that these technologies are generated by business as a means to make money. Social networking sites and digital storytelling tools frequently ask for 'subscriptions' and sign-ups as means to collect personal information that may be used for commercial gain.

As Ben Williamson points out in his review of this book Digital literacies: social learning and classroom practices : “Literacies research, for all the recent theoretical, methodological and practical advances ... still offers no coherent response to the educational consequences of technological commercialisation.” (Willamson, 2010).

A balanced approach is best

Promoting digital storytelling as the best means of delivering a digital literacy curriculum, does not address the need for a balanced approach. When the curriculum starts to endorse a focus on digital literacy taught exclusively through an online medium, this comes at the expense of time spent on other types of individual and cultural literacy development.

In the article Is Google Making Us Stupid, Nicholas Carr discusses his own questionable adaptation to an online world. He asks the question: “If we lose those quiet spaces, or fill them up with “content” we will sacrifice something important not only in our selves but in our culture.” (Carr, 2008)

References
Carr N. (2008) Is Google making us stupid? Atlantic July/August 2008

Williamson, Ben (2010) Digital literacies: social learning and classroom practices, Learning, Media and Technology, 35:1, 87 - 89 Retrieved on 6 May 2010 from http://www.informaworld.com.ezp.lib.unimelb.edu.au/smpp/section?content=a921501708&fulltext=713240928

More on the issue of distraction

Sorry, I couldn't help myself...

http://www.dvolver.com/live/moviemaker.html

A slight digression

This slideshare covers themes of digital literacy in a purely visual way. An interesting aside to our debate. And it adds yet another perspective to the questions of what digital literacy might actually entail.

Tuesday, May 4, 2010

Sunday, May 2, 2010

Another couple of thoughts!

Some Thoughts...

Does digital storytelling take away from our already crowded curriculum?

Digital storytelling is a cross-curricular activity. Teachers might choose to focus on the content of the story thereby addressing humanities or literacy outcomes, they may choose to look at design and technology aspects or to concentrate on the art concepts involved in communicating in this medium.

In particular, stories already published on the Internet offer real-life perspectives through which we can see the human side of many topics. For example, in this example, the author teaches forgiveness and responsibility through her digital story; this example is about conservation and land use: here the author talks about how art has helped her to overcome personal issues.

As our State's curriculum focuses more and more specific training in skills, rather than just on content, digital storytelling offers authentic experiences in researching, publishing and creating (Jentikoff, 2009). Student's also gain experience in validating Internet sources, learning how to appropriately reference information and about ownership and intellectual property. These cross-curricular skills are often found to be difficult to teach as they require a specific context in order for students to fully understand; digital storytelling offers a concrete, personal and relevant context in order to experience and make judgements about Internet content, research and ownership.

The issue of a crowded curriculum is not new, however, perhaps, from a technological determinist view, our priorities should be shifting to follow the development of storytelling tools. The National Curriculum Board has recognised this:
"Digital and online technologies continue to
profoundly transform how members of Australian
society work, meet, keep in touch, express themselves,
share, build and store knowledge, and access material
for pleasure and learning. Clearly, digital and online
materials present the English curriculum with new
teaching opportunities. Enhancing the access of all
teachers and students to these resources is critical.
(NCB, 2009 p.15 quoted in "Jentikoff (2009))


References:
Jetnikoff, A (2009) "Digital Storytelling, Podcasts, Blogs & Vlogs" English in Australia Volume 44 Number 2 • 2009
NCB (2009) Shape of the Australian Curriculum: English. Australian Curriculum and Reporting Authority

Saturday, May 1, 2010

A good example!

This isn't my debate comment but I had to share this with you all - written by an 11 year old boy using Kahootz software to tell the story.